In recent times vinyls (or records as I referred to them in my younger
age) have shown signs of resurgence, CDs are still readily available and
the digital format is quickly becoming the standard choice for many
people's music. However there appears that there is a forgotten player
in the music world: the cassette tape.
For the decade of the 80s, the cassette was the main format that the
majority of consumers used to listen to their favourite bands, but with
the 90s came the CD and by 1995 cassettes were scarcely seen on the
majority of supermarket shelves, although they could still be found in
dedicated music shops until 2000, but by then they were clearly old
news.
Although I Luke music in general, mainstream artists that are constantly
played on the radio, TV and appear regularly in the charts do not
appeal to me. Rather I like to discover unknown artists through browsing
sites such as Jamendo and Bandcamp. I was extremely happy to see
recently that indie artists are starting to sell their music in cassette
form, albeit in very limited numbers (usually 100 copies). But instead
of simply flogging a dead horse, these indie artists are offering the
tracks in digital format along with the physical cassette. If the
purchase is made through Bandcamp then buyer is offered an immediate
download, however with some of the other music sites the cassette
includes a download code printed on a card that comes in the tape cover.
Whilst many people may see this as pointless and simply a way of hanging
onto the past, the sale of cassettes does offer some advantages for the
indie artist. Firstly the limited number means that the artist/band
isn't investing a huge sum of money. Secondly an artist selling the
cassette stands out from the crowd, it offers the consumer a trip down
memory lane as well as also giving them the digital form to sync to
their media players. Thirdly tapes aren't likely going to be copied. I'm
not saying its impossible, all you need is a USB cassette deck, but the
process is slow and the quality is considerably poorer than the files
produced by a CD rip or the audio files offered by the majority of music
sites. Most people don't have twin deck cassette players any more and
blank cassette tapes aren't as readily available as they once were.
So when you look at this from this aspect it, then cassettes may be
around, in limited numbers, for a while yet. They're not going to be
flooding the market, but there's still some life in them yet.
Showing posts with label independent. Show all posts
Showing posts with label independent. Show all posts
Saturday, 29 June 2013
Cassette Tapes: given a new life
Labels:
80s,
artists,
audio. sound,
cassettes,
independent,
music,
retro,
tapes
Monday, 15 April 2013
CCJam - Community podcast
It is with a sense of eager anticipation that I announce the news of a new community podcast: CCJam.
CCJam has been released as part of the Unseenstudio Podcast Network, but it is quite different to the other podcasts on the network in that it is non-techy, this is a music podcast.
The aim of CCJam is to promote independent artists/bands, but the major difference with this project is that it is to be community run, this is not simply another podcast featuring Kevie. Each episode is made up of two music tracks with the talk being submitted by individual show hosts. The talk doesn't have to be too lengthy, just introduce yourself and the band, then where the listeners can go to listen to more tracks or to find out some further information. Your welcome to talk about anything else in the show, it's up to you.
In order to make this as easy as possible for everybody, I have broken it down into three steps:
1. Find a band that you wish to promote.*
2. Record your talk about the artist (no need for anything fancy, this may even be on your smartphone)
3. Email me (ccjam at unseenstudio dot co dot uk) the file along with the links for the tracks
That's it!!! I'll do the rest. The show will be released on the Unseenstudio website and it will be added to the subscribers feed automatically. In order to make the show accessible to as wide a range as possible it is available in both Ogg and MP3 format.
*If the band releases their music under a copyright license then please have a band member email me with permission that CCJam is allowed to play their music.
CCJam has been released as part of the Unseenstudio Podcast Network, but it is quite different to the other podcasts on the network in that it is non-techy, this is a music podcast.
The aim of CCJam is to promote independent artists/bands, but the major difference with this project is that it is to be community run, this is not simply another podcast featuring Kevie. Each episode is made up of two music tracks with the talk being submitted by individual show hosts. The talk doesn't have to be too lengthy, just introduce yourself and the band, then where the listeners can go to listen to more tracks or to find out some further information. Your welcome to talk about anything else in the show, it's up to you.
In order to make this as easy as possible for everybody, I have broken it down into three steps:
1. Find a band that you wish to promote.*
2. Record your talk about the artist (no need for anything fancy, this may even be on your smartphone)
3. Email me (ccjam at unseenstudio dot co dot uk) the file along with the links for the tracks
That's it!!! I'll do the rest. The show will be released on the Unseenstudio website and it will be added to the subscribers feed automatically. In order to make the show accessible to as wide a range as possible it is available in both Ogg and MP3 format.
*If the band releases their music under a copyright license then please have a band member email me with permission that CCJam is allowed to play their music.
It is with a sense of eager anticipation that I announce the news of a new community podcast: CCJam.
CCJam has been released as part of the Unseenstudio Podcast Network, but it is quite different to the other podcasts on the network in that it is non-techy, this is a music podcast.
The aim of CCJam is to promote independent artists/bands, but the major difference with this project is that it is to be community run, this is not simply another podcast featuring Kevie. Each episode is made up of two music tracks with the talk being submitted by individual show hosts. The talk doesn't have to be too lengthy, just introduce yourself and the band, then where the listeners can go to listen to more tracks or to find out some further information. Your welcome to talk about anything else in the show, it's up to you.
In order to make this as easy as possible for everybody, I have broken it down into three steps:
1. Find a band that you wish to promote.*
2. Record your talk about the artist (no need for anything fancy, this may even be on your smartphone)
3. Email me (ccjam at unseenstudio dot co dot uk) the file along with the links for the tracks
That's it!!! I'll do the rest. The show will be released on the Unseenstudio website and it will be added to the subscribers feed automatically. In order to make the show accessible to as wide a range as possible it is available in both Ogg and MP3 format.
*If the band releases their music under a copyright license then please have a band member email me with permission that CCJam is allowed to play their music.
CCJam has been released as part of the Unseenstudio Podcast Network, but it is quite different to the other podcasts on the network in that it is non-techy, this is a music podcast.
The aim of CCJam is to promote independent artists/bands, but the major difference with this project is that it is to be community run, this is not simply another podcast featuring Kevie. Each episode is made up of two music tracks with the talk being submitted by individual show hosts. The talk doesn't have to be too lengthy, just introduce yourself and the band, then where the listeners can go to listen to more tracks or to find out some further information. Your welcome to talk about anything else in the show, it's up to you.
In order to make this as easy as possible for everybody, I have broken it down into three steps:
1. Find a band that you wish to promote.*
2. Record your talk about the artist (no need for anything fancy, this may even be on your smartphone)
3. Email me (ccjam at unseenstudio dot co dot uk) the file along with the links for the tracks
That's it!!! I'll do the rest. The show will be released on the Unseenstudio website and it will be added to the subscribers feed automatically. In order to make the show accessible to as wide a range as possible it is available in both Ogg and MP3 format.
*If the band releases their music under a copyright license then please have a band member email me with permission that CCJam is allowed to play their music.
CCJam - Community podcast
Labels:
artists,
audio,
band,
ccmusic,
community,
creative commons,
independent,
mp3,
music,
Ogg
Friday, 22 March 2013
The Humble Weekly Sale
The Humble Bundle has been on the go for a while now, offering a selection of games on a "pay what you want" basis, which is available for a limited period only. Not only are these games cross platform, DRM free but also part of every donation goes to help a charity.
They have now just launched the first of the Humble Weekly Sales, and what a title to begin with: Bastion an RPG-action game. If you would like to find out more about the game then watch the promotional video below or go to the Humble Weekly Sale website.
The plan is that a new game will be launched every Tuesday with added incentives for those who are willing to donate more of their hard earned cash.
This shows that the market for indie gaming is alive and well in a very difficult economic time.
They have now just launched the first of the Humble Weekly Sales, and what a title to begin with: Bastion an RPG-action game. If you would like to find out more about the game then watch the promotional video below or go to the Humble Weekly Sale website.
The plan is that a new game will be launched every Tuesday with added incentives for those who are willing to donate more of their hard earned cash.
This shows that the market for indie gaming is alive and well in a very difficult economic time.
The Humble Bundle has been on the go for a while now, offering a selection of games on a "pay what you want" basis, which is available for a limited period only. Not only are these games cross platform, DRM free but also part of every donation goes to help a charity.
They have now just launched the first of the Humble Weekly Sales, and what a title to begin with: Bastion an RPG-action game. If you would like to find out more about the game then watch the promotional video below or go to the Humble Weekly Sale website.
The plan is that a new game will be launched every Tuesday with added incentives for those who are willing to donate more of their hard earned cash.
This shows that the market for indie gaming is alive and well in a very difficult economic time.
They have now just launched the first of the Humble Weekly Sales, and what a title to begin with: Bastion an RPG-action game. If you would like to find out more about the game then watch the promotional video below or go to the Humble Weekly Sale website.
The plan is that a new game will be launched every Tuesday with added incentives for those who are willing to donate more of their hard earned cash.
This shows that the market for indie gaming is alive and well in a very difficult economic time.
The Humble Weekly Sale
Labels:
gamers,
gaming,
humblebundle,
independent,
Linux
Sunday, 14 October 2012
The Humble Bundle continues to expand
The Humble Bundle started back on the 4th of May 2010 and ran for seven days. It offered five computer games from independent developers and was offered in a 'pay what you want' format. These were also available in cross platform formats, which gained notable excitement in the Linux world due to a lack of available games compared to the selection on offer to windows and mac users. After the week was over and the money counted the bundle had made $1 million (US). But this wasn't a venture that was fuelled by corporate greed, instead the proceeds were split between charities, game developers and the organisers (in the form of a 'Humble Tip').
Since then there has been several gaming bundles (including some focused on the Android platform) and on the 26th of July 2012 the first music bundle was launched, whilst not considered as big a success as the gaming bundles it still made over $400,000 during the period of sale.
Now as the organisers continue to expand their potential audience the first Humble eBook Bundle was launched on the 9th October 2012, this bundle is available until the 22nd of October. The list of ebooks on offer are: Pirate Cinema (Cory Doctorow), Pump Six and Other Stories (Paolo Bacigalupi), Zoo City (Lauren Beukes), Invasion (Mercedes Lackey), Strange Things Happen and Magic for beginners (both by Kelly Link).
A recent 'reward' feature has been included to the bundles, which gives extra to those who pay above the average price. This bundle is no different and those who donate that little bit extra will also receive Old Man's War (John Scalzi) and Signal to Noise (Neil Gaiman and Dave McKean).
Whether the ebook bundle will become a regular feature or simply a one time venture remains to be seen. However it is good to see the organisers of the Humble Bundle are continuing to try new things and keep the franchise fresh.
Have you got any ideas for a future bundle? Drop them a line here.
The Humble Bundle started back on the 4th of May 2010 and ran for seven days. It offered five computer games from independent developers and was offered in a 'pay what you want' format. These were also available in cross platform formats, which gained notable excitement in the Linux world due to a lack of available games compared to the selection on offer to windows and mac users. After the week was over and the money counted the bundle had made $1 million (US). But this wasn't a venture that was fuelled by corporate greed, instead the proceeds were split between charities, game developers and the organisers (in the form of a 'Humble Tip').
Since then there has been several gaming bundles (including some focused on the Android platform) and on the 26th of July 2012 the first music bundle was launched, whilst not considered as big a success as the gaming bundles it still made over $400,000 during the period of sale.
Now as the organisers continue to expand their potential audience the first Humble eBook Bundle was launched on the 9th October 2012, this bundle is available until the 22nd of October. The list of ebooks on offer are: Pirate Cinema (Cory Doctorow), Pump Six and Other Stories (Paolo Bacigalupi), Zoo City (Lauren Beukes), Invasion (Mercedes Lackey), Strange Things Happen and Magic for beginners (both by Kelly Link).
A recent 'reward' feature has been included to the bundles, which gives extra to those who pay above the average price. This bundle is no different and those who donate that little bit extra will also receive Old Man's War (John Scalzi) and Signal to Noise (Neil Gaiman and Dave McKean).
Whether the ebook bundle will become a regular feature or simply a one time venture remains to be seen. However it is good to see the organisers of the Humble Bundle are continuing to try new things and keep the franchise fresh.
Have you got any ideas for a future bundle? Drop them a line here.
The Humble Bundle continues to expand
Labels:
drm free,
ebooks,
independent
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